At the time, Looking Glass was in financial and creative disarray after a series of titles that, though critically acclaimed, had failed to meet sales expectations, the latest being Terra Nova and British Open Championship Golf. Three years ago, Ken Levine, Rob Fermier and I were developers at Looking Glass, struggling with the aftermath of Voyager, an aborted Star Trek: Voyager-licensed project.
Looking Glass Studios is familiar to many as the creator of a series of highly innovative titles including the original System Shock, the Ultima Underworld series, the Flight Unlimited line and Terra Nova, among others. This works especially well to get rid of the numerous Protocol Droids without wasting ammunition or risking getting injured by their explosive self-destruction.Let's step back and trace the origins of the companies and the project.
This proved to be a massive headache for the developers due to technical limitations of the Dark Engine: " we scripted a hallucinatory sequence, in which the player character rides through the interior of the alien boss-monster, known as the Many.